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Battlerite: Jamila, guide and build How to play Jamila? What are its skills or its strongest Loadout? We tell you everything!
A young assassin of the Shadowblade clan, after the death of her mother, Jamila suddenly became the new leader of the clan. As the youngest leader in the clan's history, some members call Jamila too inexperienced and question her legitimacy. Determined to silence the detractors, Jamila decides to enter the arena in order to prove her mastery of the Dark Arts.
Jamila is an excellent melee champion with very good mobility and a very good ability to control. She is also capable of inflicting good damage on her opponents. However, once her various spells have been used, Jamila turns out to be very fragile, so be careful to use her abilities correctly.
Assassin's Cut: Three rapid blows inflicting 6 damage followed by a heavy attack inflicting 16 damage.
Shuriken: Throws a shuriken that bounces off nearby enemies, inflicting 18/12/6 damage (First enemy/Second enemy/Third enemy) and applying a Snare.
Elusive Strike: Press to charge the spell until 0,8 seconds to increase damage and distance traveled. The jump inflicts 8 to 18 damage and jumping against a wall again allows you to perform a jump that inflicts Incapacity.
Shadow dance: Counters the next melee or projectile attack. When you counter an attack, you become Immaterialfor 0,5 seconds, makes you invisible and increases your movement speed by 35% for 2,5 seconds. Your next Assassin's Cut while invisibility becomes a Shadow Slice, dealing 14 damage and inflicting Phantom Cut.
Hook Shot: Throws an inflicting grappling hook 6 damage which draws you to your enemy while drawing him to you. Your next hit after collision will inflict 8 damage. Hook Shot can be used to lure you to a wall.
Blood Kunai (EX Ability): Sends a small inflicting Kunai 8 damage and applying Weaken. Hitting an enemy bounces the Kunai to a nearby friendly enemy, healing them from 16 hit points. If no allies are near the enemy hit, the Kunai returns to you.
Phantom Strike (EX Ability): Leaps in the targeted direction and then returns to your original position. Inflicts 12 damage et Fading Snare on the first jump and inflicts Incapacitate on the way back. Touching a wall allows you to perform a new jump inflicting Incapacity to enemies hit.
Deadly Blow: Strike forward with both weapons. The blow inflicts 22 damage et Stun while taking care of 22 hit points.
Stalking Phantom :Spawns a ghost that leaps forward, dealing 18 damage and stopping at the first enemy hit. Once arrived at its destination, the ghost hunts its enemies by inflicting 3 times a Burst damage from 18 hit points. (54 damage max)
Loading / Loadout
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What  « Loadingwill allow you to have good damage and better survivability with Jamila.
These guides will be updated as often as possible. The majority of loadouts is based on high-level players from the Battlerite community to ensure legitimacy. As to Loads, these are likely to change very soon!