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Battlerite: Ulric, guide and build How to play Ulric? What are its skills or its strongest Loadout? We tell you everything!
Sworn protector of the weak, devout follower of the way of the symphony, and unwavering light in the face of darkness. Ulric was trained at the Holy Monastery of Resonance, and spent many years traveling the earth spreading the word of light. He has now joined the arena to show everyone the
Ulric is a type champion Melee Support and with ranged attacks. Ulric is able to exert very good damage and also has an excellent ability to heal his allies, especially using Holy light and Intervene. Condemn and the liabilities of Hammer Of Justice allow him to exercise good control over his opponents.
Hammer of Justice: A melee attack inflicting 10 damage. Your weapon recharges over time. When charged, it inflicts 20 damage et Stun to the nearest enemies. Finally, the attack inflicts 12 damage of area.
Holy light: A beam of light strikes the ground healing allies present in the area of 14 hit points.
Intervene: You have to Immaterial and lunge forward slamming an enemy or ally, inflicting 12 damage or carer of 12 hit points. Leaping through an ally applies flavor, reloading your weapon and resetting the cooldown.
Radiant Shield: You brandish a shield that absorbs projectiles and melee attacks in front of you. Absorbing an attack recharges your shield for up to three charges. When the effect ends, a conical beam of light inflicting 12 damage and inflicting Blind is fired if your shield is charged. Each charge increases the radius of light.
Retribution: Knocks nearby enemies back and replaces Holy light by Smite, a projectile inflicting 14/18/22 damage. The effect lasts for 3 attacks or for 5 seconds. The effect can be canceled by casting the spell again.
Crusade (EX Ability): You become Immaterial leap forward piercing your enemies, inflicting 12 damage et Fading Snare. Leaping through an ally heals you and your ally for 12 hit points, applying flavor, reloading your weapon and resetting the cooldown. You cannot heal an ally affected by Favor.
Sanctuary (EX Ability): Heals all allies around 20 hit points and assigns you a Shield absorbent up to 20 damage on the fact 2,5 seconds.
Condemn: Jump into the air and slam your shield against the ground, causing a shockwave. The shock wave inflicts 10 damage and knocks enemies into the air for 1,8 seconds.
Aegis of Divinity: Launches an aegis that returns to you, inflicting 28-44 damage et Incapacity (damage increases with distance traveled). Aegis crashes to the ground on impact. Picking it up on the way back applies Divinity.
Loading / Loadout
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What  « Loadingwill allow you to have a balanced build with Ulric.
These guides will be updated as often as possible. The majority of loadouts is based on high-level players from the Battlerite community to ensure legitimacy. As to Loads, these are likely to change very soon!