Clash Royale: Top 10 Most Played Decks

    1Introduction

    Here is a new baby guide dedicated to deck building in Clash Royale. You have doubts or questions about the formation/composition of your deck ? Are you looking for advice and are you still hesitating between certain card combinations to build your game deck? If so, you are certainly on the right track since we are going to study together top 10 most played card decks of the moment in Clash Royale. It's up to you to try them out or take inspiration from them by taking a deck in its entirety and making a few minor changes according to your preferences. To storm !



    2Deck "The Above Average"

    Le deck "The Above Average" is a deck of type control which can easily be used from thearena 3. This deck is quite tailored to constitute and cheap because he does not have no legendary cards. The main idea is to send the Knight attack the towers, supported by the Archers, and the Giant will serve to distract defending units while advancing. The Spear Goblins can be used as support for the attack as well as for the defense of your towers. As always, fate arrows will serve to eliminate numerous small units. the Canon, Gargoyles and Skeletons will be used in defense to repel attacks and distract units.



    Deck "The Above Average"
    The Above Average deck bases its attack on using the Knight, supported by Archers (and possibly Spear Goblins), and the Giant to distract defending units. The Arrows spell allows you to get rid of numerous small units, and the other cards are used for the defense of your towers.

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    Average cost: 3,3
    Type: Control

    Personalization/exchange of possible cards:

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    How to play "The Above Average" deck in Clash Royale:

    The start of the fight depends on the cards you draw.

    In attack, if you fire a Knight, the Archers and/or the Goblins with lances, Send them directly to the attack, the Knight in the lead. Depending on your opponent's cards, defend them with the Arrows spell, for example.
    If you start with the Giant, wait for your opponent to lay down their first card. Counter his first assault, then put down your Giant to force him to deal with it, and take the opportunity to build a solid attack according to the new cards you have.
    If you start with Cannon, you will build your defense first. Place the cannon in the center to force your opponent's units to deal with it, manage the assault, then start building up your attack.



    In defense, as we saw earlier, place your Cannon in the center. Then use the Arrows spell to eliminate the numerous and weak units, your Minions and your army of skeletons against the more powerful units.

    3Deck "The Sneaking Prince"

    Le deck "The Sneaking Prince" is a deck of type defensive which is suitable forarena 4. This is a modified version of "The Charging Princes" deck for arena 6 (presented later in this tutorial). This deck is essentially based on the to the defense and on the intervention of Prince under the effect of fate Rage in attack on an undefended tower, when your opponent is busy trying to break through one of your towers. The Rocket spell is used to attack buildings and possibly finish off your opponent's tower from a distance. Fate arrows is used to repel weak and numerous units, both to support the Prince and to defend your base. the Tesla will be positioned to defend your towers, while the Minion Horde, Barbarians and mini PEKKA clean up.

    Deck "The Sneaking Prince"
    The Sneaking Prince deck is mostly a defensive deck. But you can easily attack causing heavy damage just by using the Prince under the Rage spell, and taking advantage of an opening in your opponent when he is busy attacking you from one side.



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    Average cost: 4,4
    Type: Defense



    Personalization/exchange of possible cards:

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    How to play "The Sneaking Prince" deck in Clash Royale:

    Since this deck is focused on defense, you can attack opposing buildings and towers with the Rocket spell, while your troops protect your towers. The Tesla will also be of great help to repel attacks. When your opponent is too focused on his attack on one side, take the opportunity to send your Prince under Rage to the opposite side (or your Prince and Dark Prince by replacing the Rage spell). This will take your opponent by surprise, inflicting heavy damage on their tower.

    4Deck "Amazing"

    Le deck "Amazing" is a deck of type control which can be playedarena 5 to arena 7. It is very simple to use and effective in almost any situation. In defense, the Canon, Goblins and Skeletons will be used to repel the onslaught of the opponent's Tanks. The Valkyrie will also be in defense to repel the attacks of a Tank accompanied by a Witch, a Sorcerer or a Musketeer. the Pig Rider will be sent only in attack, covered by the spell Electrocute (Zap). Fate Fireball will be used to hurt or destroy large troops such as the Horde of Minions, Barbarians, but also to attack defensive buildings. Finally, the Baby Dragon can be sent in attack or defense depending on the situation.



    Deck "Amazing"
    The "Amazing" deck is a control deck that relies its attack on the Zap-supported Hog Rider. The Baby Dragon can also participate in the assault, but will also be useful in defense with the other cards of this deck.

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    Average cost: 3
    Type: Control



    How to play the "Amazing" deck in Clash Royale:

    In attack, place always and only the Hog Rider. Cast the Zap spell to temporarily paralyze defending units. If possible, you can also send the Baby Dragon with your Rider during the assault.

    In Defense, the Cannon, Goblins and Skeletons will slow down powerful enemy units. Count on the Fireball and the Valkyrie to reduce large units, but also for ranged units such as the Witch, the Sorcerer, the Musketeer,... The Baby Dragon can also be part of the defense of your towers depending on the situation. opposing assault launched.

    5Deck "Tank Splash"

    Le deck "Tank Splash" is a deck ofattack usable fromarena 4 to arena 6. The assault phases will be led by the Giant, behind which will be placed the Bombardier and Wizard in support. If your opponent is occupied on one side, try to send the Pig Rider and Spear Goblins in attack on the opposite side. The defense will be provided by the Canon, L 'army of skeletons and fate arrows. If necessary, the Hog Rider and the Spear Goblins can also be there to support the defense, and possibly go on the counterattack if they survive.



    Deck "Tank Splash"
    The "Tank Splash" deck is a deck that allows you to perform a double attack. You can either send the Giant, Bomber and Sorcerer, or Hog Rider and Spear Goblins to the side not defended by your opponent. The other cards will be used to defend your base.

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    Average cost: 3,6
    Type: Attack



    How to play the "Tank Splash" deck in Clash Royale:

    In attack, place your giant behind your towers while waiting to regenerate your elixir. When he reaches a bridge, add the Sorcerer and the Bomber behind him. Alternatively, while your opponent is trying to break through on one side, launch an assault with your Hog Rider accompanied by the Spear Goblins on the opposite side.

    In Defense, the Cannon, the Army of Skeletons and the Arrows spell will repel attacks. If necessary, you can use the Hog Rider and the Spear Goblins in defense: with a bit of luck, they will be your counterattack and can quickly reach the opposing tower.

    6Deck "Insane P.E.K.K.A. Family Rush"

    Le deck "Insane P.E.K.K.A. Family Rush" is a deck of control usable fromarena 5. It is played both in attack and in defense. The attack is based on the use of the combo PEKKA/ice wizard. mini PEKKA will be very useful in defense against powerful units of the Giant type, but also in attack support if the situation allows it. Fate arrows will repel large units such as the Horde of Minions, Skeletons and Goblins. The Archers and Spear Goblins will be useful in defense to distract the opponent's units. Finally, the Bomb Tower and the Bomber will get rid of Barbarians and small troops like Skeletons.



    Deck "Insane P.E.K.K.A. Family Rush"
    The "Insane PEKKA Family Rush" deck is a deck that relies on the PEKKA/Ice Wizard combo to attack. However, you can still cast the mini PEKKA, Archers, and Bomber on attack as well, but it's best to save those cards for defense. The Arrows spell, the Bomb Tower and the Spear Goblins will also be there to repel defensive attacks.

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    Average cost: 3,8
    Type: Control



    How to play the "Insane PEKKA Family Rush" deck in Clash Royale:

    In attack, if you have the PEKKA and the Ice Wizard at the start of the confrontation, wait until you have accumulated 10 elixirs to place your PEKKA behind one of your towers. As soon as you have 3 elixirs, place the Ice Wizard just behind him.
    If you do not have these 2 cards from the start, you must start by building your defense until these cards are available and you can play them.
    Also, watch your opponent's play. If you feel him in difficulty in his management of the elixir, swing everything you have in attack: PEKKA, Ice wizard, Archers, Bomber, mini PEKKA,...

    On defense, place your Bomb Tower, Arrows spell, Archers, Spear Goblins and Bomber to fend off Barbarians and small troops. The mini P.EK.KA can deal with more powerful units.

    7Deck "Meat Shield Madness"

    Le deck "Meat Shield Madness" is a deck of control that you can adopt fromarena 5. With this deck, you ensure the destruction of a turn, but also of 3 if you play strategically. The whole attack is based on the Giant behind which you place next the Wizard, Spear Goblins and Archers. spells Fireball et arrows will be used to repel waves of Wizards, Witches, Three Musketeers, Barbarians, Gargoyles and Goblins, but they can also be used to complete a tower or a defensive building from a distance. As for defence, the Archers will be able to repel air units, while the Barbarians take care of the rest. The bomb tower placed in the center is mainly used to distract the opponent's units, but you can very well replace it with the Cannon, or even with the Elixir Extractor that you will put behind your towers to boost your elixir. 



    Deck "Meat Shield Madness"
    The "Meat Shield Madness" deck bases its attack on the Giant/Sorcerer, Spear Goblins and/or Archers combo. Defense is provided by Barbarians, Archers and the Bomb Tower (or Cannon) to distract units. If necessary, the spells are there in defense to quickly destroy too many units.

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    Average cost: 4
    Type: Control



    Personalization/exchange of possible cards:

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    How to play the "Meat Shield Madness" deck in Clash Royale:

    In attack, place the Giant behind your towers and wait for it to reach a bridge. Then add the Sorcerer, Archers, and Spear Goblins in support of the attack. When the elixir is doubled, you can send your giant directly to the middle of the arena, then quickly place the support units behind him.

    In defense, your Bomb Tower (or Cannon) will serve as a distraction while Barbarians, Archers, and Arrows and Fireball spells clean up. Note that you can also replace defensive buildings with the elixir extractor, which allows you to launch a lot more attack but makes your defense more fragile.

    8Deck "Counter/Push"

    Le deck "Counter/Push" is a deck control usable from arena 4 to arena 6. At the start of the fight, wait for your opponent to move first, even if that means you'll "lose" elixir. Then place the Witch Musketeer Valkyrie, the Barbarians or horde of gargoyles as required. With the cards you placed in defense, add the Prince to create a powerful counterattack on the opponent's towers. The Arrows and Freeze spells will be used to cover the progress of your troops.



    Deck "Counter/Push"
    The "Counter/Push" deck requires patience. You must wait for your enemy to move first, counter their attack, then supplement surviving units with the Prince to launch an effective counterattack. Finally use the spells to cover the progress.

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    Average cost: 4,5
    Type: Control



    How to play the "Counter/Push" deck in Clash Royale:

    As stated earlier, the idea is to temper the fight. Wait for your opponent to play to start defending with Barbarians, Valkyrie, Minion Horde, Musketeer, or Sorceress. As soon as the assault is repelled, complete the surviving units with the Prince to charge straight for the opponent's towers. Finally cover the progression through spells.

    9Deck "Lead the way Golem"

    Le deck "Lead the way Golem" is a deck of type attack suitable for arenas 6 and 7. Everything depends on the progress of the G which will serve as a tank. In support behind the Golem, place the Goblins, Spear Goblins and Archers. To defend the Golem from numerous and weak units, you can also count on the Wizard and Baby Dragon. Fate Fireball will get rid of Barbarians, Sorcerers or even numerous units both in attack and in defense. Finally, the Elixir collector will provide you with an elixir boost to quickly dispatch new units.



    Deck "Lead the way Golem"
    The "Lead the way Golem" deck relies primarily on the Golem's progress towards towers. The Golem will take all the hits while the other units will be in support behind it to clean up. The Fireball spell can easily save you in attack and defense in case of too many troops.

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    Average cost: 4,1
    Type: Attack



    How to play the "Lead the way Golem" deck in Clash Royale:

    This deck is mostly built for offense. Place your Golem back and wait for it to get to the bridge level. Then fill the ranks behind him by placing the Sorcerer or the Baby Dragon for area attacks, and the Archers, Goblins with spears or Goblins to clean up in front of the Golem. They can then go after the towers of the opponent.

    In defense, it is a little more delicate. Use the Fireball spell to damage or even kill large units, and try to finish them off with Goblins or Archers. You can even try to take advantage of the survivors to launch a counterattack with the Golem, especially if the Elixir Collector is placed and allows you to collect enough elixir for it.

    10Deck "Clash with Ash"

    Le deck "Clash with Ash" is a defense type deck usable fromarena 7. The most important card in this deck is the Pig Rider. It is he who must be sent continuously to attack the opponent's towers, covered by spells arrows et Zap if needed. the Canon horde of gargoyles, Goblins, Skeletons and Princess will be useful to repel the attacks of the various defending units.



    Deck "Clash with Ash"
    The "Clash with Ash" deck is mainly based on the Hog Rider assault covered by Arrows and Zap spells. The defense will be provided by your other cards. Note that you can also support the attack with the Princess for example.

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    Average cost: 2,9
    Type: Defense

    Personalization/exchange of possible cards:

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    How to play the "Clash with Ash" deck in Clash Royale:

    In attack, you must constantly try to send your Hog Rider while supporting it with your Arrows and Zap spells. Try if possible to add the Princess during the attack.

    This deck offers above all a very good defense thanks to the use of the Goblins, the Horde of minions, the Skeletons, the Princess, and finally the Cannon which will be placed in the center to distract the units.

    11Deck "The Charging Princes"

    Le deck "The Charging Princes" is a deck ofattack usable fromarena 7. As the name suggests, the attack strategy focuses on assaulting the Prince and dark prince. Fate Roquette will be useful for finishing off weakened towers, while Barbarians horde of gargoyles, mini PEKKA, arrows and Tesla positioned in the center will serve as a solid defense. 



    Deck "The Charging Princes"
    "The Charging Princes" deck relies on the onslaught of the Prince and Dark Prince to destroy, or at least weaken, the opponent's towers. Then go into defense with your other cards, then pound the weakened tower with the Rocket.

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    Average cost: 4,5
    Type: Attack

    Personalization/exchange of possible cards:

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    How to play "The Charging Princes" deck in Clash Royale:

    On offense, throw the Dark Prince to one side to force your opponent to counter. A few seconds later, when your opponent has spent several units of elixir, place your Prince on the opposite bridge, towards the unprotected tower. Even if the Clamp does not destroy the tower, it should weaken it well. Then go back to defense (see below), then cast the Rocket spell on the damaged tower as soon as you can. Note that by replacing the mini PEKKA with the Rage spell that you cast on your Prince, the latter will cause havoc.
    If you replace the mini PEKKA with the Golem, send it alone to force the opponent to use a lot of elixirs to eliminate it: you can thus take advantage of this time to launch a Prince on the opposite side, but the Golem is very expensive to install.

    For defense, place the Tesla in the center to attack units that approach it. The Arrows spell will eliminate numerous and fragile units, while the Barbarians, Minion Horde and mini PEKKA will take care of more powerful units.
    Be aware that you can very well replace the mini P.EK.KA with an additional defense building such as the Bomb Tower or the Arc-X. In this way, your defense will be much more important.

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