How to Play M. Bison in Ultra Street Fighter IV

    1General information about M. Bison

    We will first quickly talk about the history of this emblematic character of the Street Fighter license: At the head of the secret organization Shadaloo, M. Bison was the instigator of drug and arms trafficking, as well as experiments on human guinea pigs. He has incredible psychic powers. Long considered dead following the collapse of Shadaloo, he reappears in a new body to resume his Machiavellian projects.



    M. Bison is a dependent character capable of quickly chaining his ultra after his combos and can easily put the opponent down via cross-ups. Dictator has a Stamina of 1.000 and a stun of 950. The table below will show you the list of special moves for this character:

    Icons Name
    How to Play M. Bison in Ultra Street Fighter IV Psycho Crusher
    How to Play M. Bison in Ultra Street Fighter IV Scissor Kick
    How to Play M. Bison in Ultra Street Fighter IV Headstomp
    How to Play M. Bison in Ultra Street Fighter IV Devils Reverse
    How to Play M. Bison in Ultra Street Fighter IV Psycho Warp
    How to Play M. Bison in Ultra Street Fighter IV Super - Knee Press Nigthmare
    How to Play M. Bison in Ultra Street Fighter IV Ultra 1 - Nigtmare Booster
    How to Play M. Bison in Ultra Street Fighter IV Ultra 2 - Psycho Punisher

    Dictator's special moves:



    Generality of the Psycho Crusher
    How to Play M. Bison in Ultra Street Fighter IV
    Psycho Crusher LIGHT
    How to Play M. Bison in Ultra Street Fighter IV
    Psycho Crusher MEDIUM
    How to Play M. Bison in Ultra Street Fighter IV
    Psycho Crusher HIGH
    How to Play M. Bison in Ultra Street Fighter IV

    The Psycho Crusher will be M. Bison's main attack, capable of inflicting a lot of damage with a very fast recovery and able to pass through the fireballs of Shoto-type characters. This move will cause your character to fly forward and once again need to be executed with a charge. Much like the Scissor Kick, charge your stick backwards then press the fist button after two seconds and move forward in order to perform this kick.

    Psycho Crusher EX
    How to Play M. Bison in Ultra Street Fighter IV

    The EX version of the Psycho Crusher will make you invincible for a few frames at startup and allow you to leave a corner quickly or rush towards your opponent in order to chain them a few seconds later. This move is a very good anti-air for Dictator just like his HK but can be punished especially if you are in the corner of the ring. Do not hesitate to vary your Psycho Crusher by using your shots in LIGHT, MEDIUM or HIGH in order to disturb your opponent who may try to punish you without succeeding.



    Generality of the Scissor Kick
    How to Play M. Bison in Ultra Street Fighter IV
    Scissor Kick LIGHT
    How to Play M. Bison in Ultra Street Fighter IV
    Scissor Kick MEDIUM

    How to Play M. Bison in Ultra Street Fighter IV
    Scissor Kick HIGH

    How to Play M. Bison in Ultra Street Fighter IV

    The Scissor Kick is M. Bison's best-known special move along with the Psycho Crusher. This is a forward kick, hitting twice. To execute this movement, you will have to hold the back button for two seconds and then press a kick from the front. As shown in the images above, you will be able to modulate the damage, the range as well as the start and the recovery of your character following the blow given.


    Scissor Kick EX
    How to Play M. Bison in Ultra Street Fighter IV

    A Light kick (light kick) will therefore be faster but will hurt less than a High kick (strong kick). Basically, the MK and HK will be the main Scissors used in the sequences of Dictator. The Scissor Light is the character's safest move. You can then quickly move forward without the risk of being punished. Like the Psycho Crusher, the Scissor Kick passes through fireballs, so you will be advised to throw a Scissor Kick in EX because it is invulnerable at start-up to punish someone performing a fireball at the wrong distance.


    Headstomp General
    How to Play M. Bison in Ultra Street Fighter IV
    General Headstomp
    How to Play M. Bison in Ultra Street Fighter IV
    Headstomp EX
    How to Play M. Bison in Ultra Street Fighter IV

    Bison will launch into the air and stomp on his opponent's head. Although too little used, this special move will have many air-to-air priorities and can be used as an anti-fireball. You can also harass your opponent from a distance when he is around. Do not use this blow too often, however, as it can be easily dodged and then punished, in particular via a well-placed shoryuken. The EX version of this move will be faster and have many priorities. Note that it will put your opponent down, allowing you to chain it in cross-up to the releve.

    Generality of the Devils Reverse
    How to Play M. Bison in Ultra Street Fighter IV
    Devils Reverse General
    How to Play M. Bison in Ultra Street Fighter IV

    Just like the Headstomp, you will have to charge down for two seconds and then go up by pressing your fist. Once in the air, you can attack your opponent by pressing your fist or return to your initial position by heading. This blow will be particularly useful to force the opponent to make an attack and punish him like a Shoryuken or to charge your Super bar if the enemy is in the corner and can no longer move.

    Generality of Psycho Warp
    How to Play M. Bison in Ultra Street Fighter IV
    General Psycho Warp
    How to Play M. Bison in Ultra Street Fighter IV

    Dictator will have the ability to teleport near or far from his opponent, which can be particularly useful in the relieve to avoid a blow from your opponent or escape from a configuration where you are cornered. Note that in this configuration, it will be just as interesting to waste an EX bar by doing a Psycho Crusher, allowing you to be invulnerable during the first frames.

    2Super and Ultra by M. Bison

    Now that you know how to deal with Dictator's special moves, we are going to focus a little more on the Super and Ultra of this character. You will be able to place the Super behind a Knee Press by canceling or finishing a sequence. In addition, Dictator's EX bar will not be overlooked because the EX hits will be devastating and allow you to put constant pressure on your opponent as you escape from bad game sequences.

    Generality of the Knee Press Nightmare
    How to Play M. Bison in Ultra Street Fighter IV
    Knee Press Nightmare
    How to Play M. Bison in Ultra Street Fighter IV

    M. Bison's Super or Vega in Japanese. This can be put after a Knee Press (Scissor Kick) cancel or behind a fireball made at the wrong distance to directly punish your opponent. This Super will be particularly useful to finish a sequence or even Stun your opponent if he has already taken one or more combos a few seconds before.

    General information about the Nightmare Booster
    How to Play M. Bison in Ultra Street Fighter IV
    Nightmare Booster
    How to Play M. Bison in Ultra Street Fighter IV
    Generality of the Psycho Punisher
    How to Play M. Bison in Ultra Street Fighter IV
    Psycho Punisher
    How to Play M. Bison in Ultra Street Fighter IV

    As with every ULTRA, you will have to choose the one that best suits your opponent. The Nightmare Booster as well as the Psycho Punisher will be good anti-air and can be chained directly after an MP + MP hit in the air. They can also be used as a punishment against misplaced fireballs and the Nightmare Booster can be placed in a chain directly behind an HK Jump.

    M. Bison's 3Combos and Matchup

    In this third part of our tutorial dedicated to the M. Bison character in Ultra Street Fighter, we will discuss the character's different combos as well as the matchups so that you can get the best out of it against your friends, online. or even in tournaments.

    Basic Combo:

    C.MK -> Scissor Kick

    Combo allowing you to punish a Shoryuken from a good distance. The LK version will be "safe" but you will also be able to use the HK to hurt more if you are able to hit your opponent. If the opponent keeps your combo, perform a Knee Press Light which will be safe in your opponent's guard and will allow you to remove some life points.

    C.MP -> C.MK -> Psycho Pitcher

    j.HP -> HP -> Scissor Kick

    j.HP -> HP -> Psycho Pitcher

    Allows you to punish the opponent and increase the stun bar with the Psycho Crucher. The second combo allows you to quickly launch an attack. Note that the HP will affect your opponent quite low and you can be countered depending on the opponent you have in front of you.

    C.MP -> C.MK -> Scissor Kick

    The same sequence as the previous one with an MP at the start of the sequence. This combo will hurt more and allow you to charge your character back longer to place your Scissor Kick. You can also place the Scissor Kick in EX but that will make you lose a Super bar and will only do 10 more damage points. To be performed only if you know that you will kill your opponent afterwards.

    j.HP -> LK -> LK -> LK -> HK

    j.HP -> LK -> LP -> HK

    The first combo will be very effective, you can also stop it at the right time if your enemy often tends to place special moves in a vacuum in order to punish him right after. Note that it will not be possible to place the third LK on certain enemy hitboxes. Regarding the second combo, it allows you to gain a frame by placing the LP and makes it more accessible to finish your combo.

    Advanced Combo:

    C.LK -> C.LK -> C.LK -> Scissor Kick

    The basis of Dictator combos! It allows you to maintain the pressure against your opponent even if this sequence passes through the guard. Little by little you will end up taking the enemy to the corner, where you will have the most possibilities of combos. Note that if this sequence passes in the guard, you can place a second Scissor Kick LK. This will aim to continue to put pressure on the opponent, but be careful because this combo will not be safe in the guard!

    J.HK -> HP -> C.LK -> Scissor Kick LK

    J.HK -> HP -> C.LK -> Psycho Pitcher EX

    C.LP -> S.LP -> C.MP -> Psycho Jug HP

    Regarding the first sequence, it will be even more interesting if your Hump High Kick goes behind the opponent's back, breaking his guard at the same time. You can then alternate between the Scissor Kick LK or Psycho Crucher in EX depending on the configuration of the fight in order to put the pressure on or simply scratch your opponent's life bar.

    C.LP -> C.LP -> C.LK -> Scissor Kick

    C.LP -> C.LP -> C.MK -> Scissor Kick HK

    As for the first advanced combo described, this sequence will be both slower but also much safer and will allow you to hit the opponent even when in close combat against him. the second chain will inflict more damage even hit in your opponent's rank.

    J.MK -> C.LP -> C.LP -> C.MK -> Scissor Kick

    J.HK -> C.LP -> C.LP -> C.MK -> Scissor Kick

    C.LP -> S.LK -> C.MK -> Scissor Kick HK

    The first combo will be cross-up and can thus quickly break your opponent's guard. The second will hurt a lot more and will be quite simple to place thanks to the MK giving you the possibility of making a link at 3 frames.

    J.HK -> C.LP -> C.LP -> C.MK -> Psycho Pitcher

    C.LP -> S.LK -> C.MK -> Scissor Kick HK

    With the Psycho Crucher you will increase the Stun of the enemy. Note that the sequence will be quite difficult to achieve for a neophyte

    Finally, you will find the Matchup table against Bison below, allowing you to get an idea of ​​​​the characters you will have to face and continue to improve again and again to punish the slightest movement of your opponent:

    Character Matchup
    Ryu 04/10
    Ken 05/10
    Chun-li 04/10
    Honda 05/10
    Blanka 06/10
    Zangief 04/10
    guile 03/10
    Dalsim 05/10
    M.Bison 05/10
    Vega (Claw) 06/10
    Sagat 04/10
    C. Viper 06/10
    Rufus 06/10
    The strong 06/10
    Abel 06/10
    Gouki (Akuma) 05/10
    Gouken 05/10
    Seth 05/10
    cammy 06/10
    feilong 05/10
    Dan 07/10
    Sakura 05/10
    January 06/10
    Rose 06/10
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